Locations from the world of The Valley
Birchfell’s water-powered mill, operated by Thorn and used to grind grain into meal.
Birchfell’s communal site for butchering and processing meat.
A communal preservation site for smoking and drying meat, fish, herbs, and other foods.
Underground storage cellars used to keep roots, vegetables, and other produce.
Birchfell’s communal granary, used to store and track grain and other dry staples.
An informal trading area outside the Soft Hours Lodge, crowded with merchants, tables, crates, and temporary stalls.
Birchfell’s general store for everyday goods and supplies.
Damian’s glassworks, producing panes, lenses, and glass vessels for use throughout Birchfell.
Tressa’s shop for making and maintaining knives, blades, and shears.
Orren’s workshop for building and fitting wheels and wagons.
Braen’s stone brewery, producing cider, ale, vinegar, and pickled foods.
Lysa’s soap and candle workshop, run with her three daughters and important to everyday life in Birchfell.
Hedda’s tannery, located near the river.
Birchfell’s weaving workshop, operated by Yra and Bette and producing a variety of woven fabrics.
Brusen’s pottery workshop and kiln, set on a small property with a residence, courtyard, gallery, and working kiln shed.
Gurren’s workshop for making barrels and other coopered containers.
Tana’s carpentry workshop, producing gates, furniture, and other wooden goods.
Birchfell’s forge, operated by Old Thomel and used to make and repair metal tools and hardware.
A farm built on wet ground, known for hardy vegetables, marshgrain, and marshbread.
A livestock farm known for goats, cattle, milk, cheeses, and hides.
An orchard and herb farm supplying fruit, teas, and medicines.
An invisible boundary at the farthest reaches of the world, where time slows as one approaches.
A small convent on the southwestern cliffs whose cloistered women revere the Collector as the Great Mystery.
A quiet, seldom-visited hollow and Marigold’s primary source of glowmoss.
A Deepfolk settlement built beneath enormous hollowed tree trunks, with entrances carved through the trunks and footpaths of glowing moss.
A dense, mushroom-filled forest northwest of the Deepfolk Village and associated with Amberwind.
The remains of a once-great human settlement near Elderwood Grove.
A lush grove south of The Ruins and a central node of the Valley’s magic.
A community-supported lodge for travelers, known for its seven-year stewardship tradition and communal stews.
A prominent Birchfell landmark and source of local pride.
Birchfell’s central meeting place for civic decisions and community governance.
Birchfell’s central communal green, used for markets, rituals, festivals, and gatherings.
Marigold’s cottage near the river, surrounded by a large garden of herbs and mushrooms.
A quiet human settlement of modest homes, community gardens, and slow routines.
The oldest farm, focused on grains and root crops.
A clustered settlement of burrows, workshops, and lantern-lit paths. Known for ingenuity, illusion magic, and close-knit communal life.
Crumbling remnants of the pre-Wound civilization. Fallen temples, statues, and homes - reminders of the vanished priesthood and lost human power.
Deepfolk VillageDeepfolk VillageDeepfolk Village
Human city in The Valley